Showing posts with label hive. Show all posts
Showing posts with label hive. Show all posts

Friday, July 2, 2010

Mid-Year Report

The year is half over, so I thought I'd look back on my most-played games at this point of 2010.

As I looked at the totals, I couldn't miss an obvious conclusion. The year 2010 is the year that I found Looney Labs games. While the games are not universally loved by gamers (largely because of their chaotic nature), they are fun and quick-playing.

In some ways their quick play makes for an unfair comparison. I'll obviously get more plays out of a Looney Labs game that take 15 minutes to play than a GMT or Fantasy Flight game that takes seven hours. Because of this I have to give a special recognition to GMT's Here I Stand, which I've only played once this year (plus once in December 2009). At this point it would win the 2010 best "new-to-me" game.

With that caveat, here's the list (through June 30th).

1. EcoFluxx (which I've only owned for about a month, but I've played 11 times)
2. Chrononauts (another Looney Labs game, which I've played 9 times)
2. Farkel (a traditional dice game that I've also played 9 times)
4. Early American Chrononauts (Looney Labs' retheming of Chronauts, which I've played 8 times)
4. Hive (which I've also played 8 times, although about half of these were on the iPhone app)
6. Killer Bunnies REMIX (which was the Friday night game of choice for much of the winter and was played 6 times)
6. Long Shot (which is moving up fast, with 6 plays, having been the Friday night choice for the last couple of months)
8. Roll Through the Ages: The Bronze Age (which I don't even own a physical copy of, but I've played 4 time as an iPhone app)
9. Descent: Journeys in the Dark (a fun dungeon crawl that I've played 3 times, and I think will be played a lot more this year)
9. Scrabble Slam (which I played 3 times with Gillian's family in Jamaica)
9. World Cup Card Game 2010 (which is lots of fun, but probably will be stuck with 3 plays at the end of the year, since the World Cup is almost over)

Tuesday, April 13, 2010

Two Quick Games of Hive

Andrew had a jazz band concert last night at De Smet. Patrick and I arrived early so that Andrew could set up the drums. That left Patrick and me 45 minutes to kill, so we decided to play some Hive on the iPhone. Patrick won both games.

He's really getting very good at the game. Again, I'd recommend it to anyone wanting a quick abstract game. The app is only $1.99 at iTunes.

Monday, March 1, 2010

Not Bad in the Abstract

Patrick beat me at Hive this afternoon. He's getting very good at the game, and I'm surprised how much I like it, given that it's an abstract strategy game.

In game theory, an abstract strategy game is a game with no chance and perfect information. No chance eliminates any games with suffled cards or dice. Perfect information means that nothing is hidden -- both (all) players know where all of the pieces are. Examples of games with no chance but hidden information would be Battleship and Stratego. Chess, checkers and Go would be good examples of abstract strategy games -- having no chance and perfect information.

Why don't I like abstract strategy games? I think that the main reason is that I have a really bad memory, which seems to be a requirement for being a strong player. First, good players need to memorize standard openings and defenses. I probably could do this, but that wouldn't solve the mid-game problem. At some point in the middle of any abstract strategy game, players need to start analyzing potential moves. Anyone who's played chess knows the process: "If I move my knight here, he could move his queen there, in which case I could move my pawn forward. Or if he moves his bishop over there, I could counter with my bishop taking his knight." I suppose that I could "train" my brain to be better, but I'm generally lost after three levels of recursion, and can rarely remember which move I started the analysis with. The Wikipedia entry on Abstract Strategy Games suggests that chess has 10^123 possible board situations. Checkers is much easier, only having on the order of 10^31 possibilities. I am proud of the fact that at least I'm willing to admit that it's my mental shortcomings that sour me on these games, unlike many who want to write off the games themselves as being uninteresting. Since Hive only has 20 pieces (10 on each side), the mid game seems more managable to me. I still lose, but at least I don't have a headache at the end of the game.

A secondary reason is that most abstract strategy games lack a theme. (As a side note, Steve Krebs argues at BoardGameGeek that when gamers use the term "theme," what they really mean is "setting." I think he's right.) I enjoy learning something about a topic I'm interested in when I play a game. If I'm playing something from the Ticket to Ride series, I won't really learn anything about running a train network, but I do learn some geography from the mapboard. On the opposite end, I've learned a lot of history from the GMT card driven games, such as The Napoleonic Wars and Here I Stand. I remember that I wasn't through my very first turn playing Japan in a game of Axis and Allies (in 1985) when I understood the strategic importance of the Solomon Islands (and thus Guadalcanal). Checkers and Go have no pretense of a theme, and it would be a real stretch to argue that chess in any way teaches about military tactics. As it is, Hive has no real theme; that is players learn nothing about insects.

So, who is Hive good for? It's good if you want an abstract strategy game with fairly nice pieces, a short playing time and few enough pieces that someone with a bad memory can enjoy it.

Sunday, February 28, 2010

Happy Birthday to Mom

We celebrated Mom's birthday today. (The photo to the right is from our trip to Washington, DC last August.) Her birthday is February 29th, so she doesn't have an actual birthday this year. We all met at her house for dinner and games. Part of Mom's present was that we didn't force her to play games.

First we played a game of Killer Bunnies REMIX. This is the second time we've played the starter deck with six players. It seems too easy for someone to go half of the game without a bunny. I'm hoping that adding in the additional decks (from the REMIX set) will add more bunnies. Otherwise we may need to limit the game to five people. I wasn't dealt a bunny today, and it took me about five draws to get one in play. He was quickly killed by Teresa, and I then went about five more rounds without one. Andrew had two bunnies at one point, but lost them both; he then spent the second half of the game without a bunny. Gillian lost her only bunny in the third round (on an attack by Patrick) and never had another one for the rest of the game. I ended up buying two carrots at the end of the game, and one of them (the martial arts carrot) ended up the magic carrot. Dennis played and didn't like the game.

Patrick beat me in two games of Hive this morning on the iPod Touch. We brought the board version over to Mom's, and Patrick beat me while we explained the rules to the rest of the group. Patrick also beat Dennis, but then Andrew beat Patrick. Patrick is the best in the group at the game, but he's also played it the most. I would definitely recommend Hive anyone who likes abstract strategy games, especially anyone who would like something faster and easier than chess. The simplicity and portability would also make it attractive to anyone looking for a light filler game. Anyone curious about the game can try a free online version (solitaire, against the AI) at the Hive website.

Thursday, February 11, 2010

iPhone games


Gillian and I picked up our new iPhones today, so I thought it would be a good time to write about a few of the games that I have on my iPod Touch (and which I'll add to my iPhone this weekend). The definitive list was created by Alexander Zhang at BoardGameGeek. As of today there are 61 games on the list.

One of my most-played is a Risk-like game (shown above) called Lux. I also have several traditional games like chess, checkers, spades and solitaire. Patrick plays a Farkle-like game called 10,000 Lite, and Gillian's favorite is a word game called Word-Fu.

There are a couple of popular board games that I've never tried that have inexpensive apps. I'm thinking of downloading them just to try them out. These include a Blokus clone called Kibosh, Zooloretto and Hive.

Finally, there are a number of dice-rolling apps. Users can select the number of dice (and even the number of sides) and watch the virtual dice roll.