
Liberty was published in 2003, and simulates the American War of Independence. It's in Columbia's block series -- a collection of wargames that use wooden blocks rather than counters. The blocks are set on-end, so that players can't see the strength of opposing units until the battle begins. Similar games from Columbia include Hammer of the Scots (Wars of Scottish Independence), Richard III (The Wars of the Roses), Crusader Rex (The 3rd Crusade), Pacific Victory (WWII Pacific Theater) and others. The games are known for being quick-moving, and Columbia makes an effort to keep the rulebooks at eight pages (which is remarkably short for a wargame). (The latest episode of the wargame podcast The Noise Before Defeat summarizes the history of block games.)

Since I enjoyed Richard III and Crusader Rex, I wasn't surprised that Liberty was good. My current plan is to put together a posting on Independence Day summarizing the various Revolutionary War games that I've played. For now, I'd say that Liberty is one of the two that I'd recommend. As far as the game's mechanics, I'd say that it's not all that different than the other block games. Any wargamer who hasn't yet tried out a block game should definitely pick one up. I think that they're all fairly similar, so I'd recommend choosing the one with your prefered time period. I normally wouldn't recommend Liberty (or any of the block games) to non-wargamers. However, the March 1, 2010 episode of the gaming podcast The Spiel recommends three wargames that non-wargamers should try -- including Hammer of the Scots. Any non-wargamer considering this advice could probably substitute Liberty -- especially if they find the time period more familiar or interesting.
Al and I hope to play it again soon. Unfortunately, there are about 25 games in that category. I don't think this one would work very well with Cyberboard, so PBeM isn't really an option. There is an online version of Hammer of the Scots, so maybe we can give that a try.
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