Monday, May 10, 2010

Descending Farther

Patrick and I were alone for gaming Friday night, and he wanted to give Descent another try. We had decided that we weren't familiar enough with the rules to have him control two heroes, so he only took one. The game's rules scale the strength of the monsters (and the Overlord's available cards) to the number of heroes, so in theory being the only hero shouldn't prevent you from winning. As it turned out, though, Patrick gave up before leaving the dungeon's second room.

The problem was that I was able to spawn monsters as fast as Patrick could kill them. In retrospect, I think that Patrick probably should have ignored the "speed bump" monsters and should have kept moving (literally) towards the "boss" monster. The rules are set up so that the heroes automatically win when they kill the boss monster -- thus Patrick was really just distracting himself from the real goal.

I've got to find a storage solution for this game. As is typical for a Fantasy Flight production, it has dozens of tokens and plastic minis. (The photo above, posted to BoardGameGeek by Johannes Albani, gives you some idea of the number of pieces.) The game frequently slowed down while I searched for a particular figure or token.

Patrick is interested in painting the minis this summer. They come in plain plastic, but many people use model paint to spruce them up.

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