
Now that we've played a handful ot times, I feel a little more certain saying that I like the game. It was certainly worth the $18 I spent on it. I would compare it with Mille Bornes. It's a fairly light card game (although it has more going on than Mille Bornes), with a certain amount of "take that" when folks play nasty cards on each other. Thus I couldn't recommend it to a group uncomfortable with playing mean cards on other people.
Killer Bunnies REMIX comes with three decks. The first deck has enough cards to get a feel for the rules of the game. Once players feel comfortable with the starter deck (which is just about when the game starts feeling stale), they can add cards (and rules) from the other two decks. Tonight we added the rest of the yellow and blue cards to the mix. In addition to adding a little more money and a couple of new Terrible Misfortunes to the mix, this (roughly) doubled the number of weapon cards -- including a number of weapons that affect bunnies adjacent to the targeted bunny. The newly-added cards also add a few unusual events (such as the casino card that Andrew used to win the game) and Free-agent Bunnies (that act as wild cards for completing sets).
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